Becky has been an audio professional for over 25 years. She previously worked on Halo Infinite, as Senior Audio Producer, and prior to that was Audio Director at PopCap Games - working on Plants Vs. Zombies Heroes, PVZ 2, Peggle 2 and Bejeweled.
Brett has led many engineering teams over his two decades in the games industry, including at LucasArts (Jedi Starfighter, Republic Commando) and Bethesda Game Studios (Skyrim, Fallout 4).
A SCAD animation graduate, Laurel’s recent experience on SMITE brought a multitude of characters to life. She has a deep passion for learning and is thrilled to be working alongside incredible people to create incredible things.
Håkan has been working on AAA games since 2008, crafting worlds for game series such as Far Cry, The Division and Hitman.
James started out as a hobbyist creating Quake character skins and has since spent 20-ish years modeling, texturing, rigging and animating characters in games such as Unreal Tournament, Dark Sector, Firefall, and the Walking Dead: Saints and Sinners for VR.
Janine got her start as a game writer on the Hitman franchise. She also tells stories through tabletop gaming as a cast member on the actual play podcast "Friends at the Table."
A high school dropout and 26 year veteran design lead, Harley has served on Republic Commando, Tomb Raider, Rock Band, Call of Duty & XCOM IPs, as well as the VR IPs I Expect You To Die and Until You Fall. (she/her)
Brandon worked on Legacy of Kain: Soul Reaver, Tomb Raider, Rise of the Tomb Raider, and most recently at Crystal Dynamics on Avengers.
Da’Vier is a graduate from Michigan State University’s Game Design and Development Program. Always a fan of a good story, he’s eager to help give games depth and provide players with enriching plotlines and memorable characters.
An engineer with 10+ years of experience in video games, Henry has worked as tech lead on a diverse set of projects for companies across the entertainment industry including Google and LEGO, as well as on his own independent titles.
Erin has been writing in one form or another since she learned to properly hold a pencil, and now has several years of experience in the game writing sphere for everything from character bios to combat barks. (she/her)
Greg has spent many years in the industry leading art on projects at ImageMovers Digital, DoubleFine, and Electronic Arts.
Elizabeth is an award-winning game writer recently inducted into the Women in Games Hall of Fame who brings fifteen years of experience.
A 20+ year production veteran, Forest is passionate about ethical, inclusive, and sustainable game development.
Tim is lucky enough to have been making games for a long time within some of his favorite worlds with some of his favorite people. He is often thinking about journeying out into the deep wilderness though, and speaking of which... (he/him)
For over 20 years Troy has been creating gameplay experiences on titles like Horizon Zero Dawn, Halo, Tomb Raider, Killzone, and Republic Commando. He has a passion for games that entertain, inspire, teach and bring people together. (he/him)
With 16+ years of game art experience, Geoff has had the unique experience of having worked on a wide range of game genres including Dead Space, Dead Rising, Homeworld: Deserts of Kharak, FIFA, and Call of Duty. (he/him)
Having spent the bulk of his video gaming career in LucasArts and Bandai Namco Studios, Ian brings with him a mix of the best of "East & West" game dev to Twin Suns Corp.
Paul is a 20+ year veteran of the game industry. His employers and freelance clients include LucasArts, Disney Imagineering, Glu Mobile, Kabam, Akili Interactive and 2K Games.
Joseph counts himself fortunate to have worked on multiple Assassin's Creed titles during his time in Ubisoft Singapore & Montréal, as gameplay programmer, lead, and eventually supporting various tech functions. He deeply believes that the team is fundamental to success. (he/him)
After years as a student of mathematics and government, Claire has changed course and is diving into the world of gaming. She hopes to bring her zeal for teamwork, sportsmanship, and numbers as well as her fresh perspective.
Chris has been making games for over 25 years, having worked on Donkey Kong, Perfect Dark Zero, Kameo, Halo, Hololens, and God of War. While maintaining a few old skool tricks, Chris is always eager to learn new techniques in order to bring next-gen visuals to a platform near you.
Nikita has 14+ years of game animation experience, specializing in player packages, establishing pipelines, and building animation teams. She worked on Aliens Fireteam Elite, ReCore, Batman Arkham Origins Blackgate, and the Disney Epic Mickey franchise.
An experienced and multifaceted game engineer, GZ previously worked at LucasArts and Bandai Namco Singapore.