Håkan has been working on AAA games since 2008, crafting worlds for game series such as Far Cry, The Division and Hitman.


James started out as a hobbyist creating Quake character skins and has since spent 20-ish years modeling, texturing, rigging and animating characters in games such as Unreal Tournament, Dark Sector, Firefall, and the Walking Dead: Saints and Sinners for VR.


Greg has spent many years in the industry leading art on projects at ImageMovers Digital, DoubleFine, and Electronic Arts.

For over 20 years Troy has been creating gameplay experiences on  titles like Horizon Zero Dawn, Halo, Tomb Raider, Killzone, and Republic Commando. He has a passion for games that entertain, inspire, teach and bring people together. (he/him)


Paul is a 20+ year veteran of the game industry. His employers and freelance clients include LucasArts, Disney Imagineering, Glu Mobile, Kabam, Akili Interactive and 2K Games.


A high school dropout and 26 year veteran design lead, Harley has served on Republic Commando, Tomb Raider, Rock Band, Call of Duty & XCOM IPs, as well as the VR IPs I Expect You To Die and Until You Fall. (she/her)


Brandon worked on Legacy of Kain: Soul Reaver, Tomb Raider, Rise of the Tomb Raider, and most recently at Crystal Dynamics on Avengers.


Elizabeth is an award-winning game writer recently inducted into the Women in Games Hall of Fame who brings fifteen years of experience.


Jeff has been making games for over 25 years. He's been fortunate enough to have the opportunity to contribute to some of the biggest IPs in gaming, including Star Wars, Civilization, Gears of War and Unreal Tournament, at studios like Firaxis, Epic Games and LucasArts.


Chris has been making games for over 25 years, having worked on Donkey Kong, Perfect Dark Zero, Kameo, Halo, Hololens, and God of War. While maintaining a few old skool tricks, Chris is always eager to learn new techniques in order to bring next-gen visuals to a platform near you.

An engineer with 10+ years of experience in video games, Henry has worked as tech lead on a diverse set of projects for companies across the entertainment industry including Google and LEGO, as well as on his own independent titles.


Erin has been writing in one form or another since she learned to properly hold a pencil, and now has several years of experience in the game writing sphere for everything from character bios to combat barks. (she/her)


A 20+ year production veteran, Forest is passionate about ethical, inclusive, and sustainable game development.


With 16+ years of game art experience, Geoff has had the unique experience of having worked on a wide range of game genres including Dead Space, Dead Rising, Homeworld: Deserts of Kharak, FIFA, and Call of Duty. (he/him)


Nikita has 14+ years of game animation experience, specializing in player packages, establishing pipelines, and building animation teams. She worked on Aliens Fireteam Elite, ReCore, Batman Arkham Origins Blackgate, and the Disney Epic Mickey franchise.


Brett has led many engineering teams over his two decades in the games industry, including at LucasArts (Jedi Starfighter, Republic Commando) and Bethesda Game Studios (Skyrim, Fallout 4).


Janine got her start as a game writer on the Hitman franchise. She also tells stories through tabletop gaming as a cast member on the actual play podcast "Friends at the Table."


Tim is lucky enough to have been making games for a long time within some of his favorite worlds with some of his favorite people. He is often thinking about journeying out into the deep wilderness though, and speaking of which... (he/him)


Having spent the bulk of his video gaming career in LucasArts and Bandai Namco Studios, Ian brings with him a mix of the best of "East & West" game dev to Twin Suns Corp.


An experienced and multifaceted game engineer, GZ previously worked at LucasArts and Bandai Namco Singapore.