TEAM
Members of the Twin Suns Corp team have worked on, and in some cases lead, amazing franchises and titles from Star Wars, Halo and Tomb Raider to Skyrim and Horizon: Zero Dawn and much more. Some members bring 25-30 years of experiences in game development ranging from AAA games to the indie space.
This top tier remote and global team strives to create their own IP and games as well as work with large established IP, as they have done in the past, while additionally supporting other great studios through co-development.

Beginning his career working on games such as Valgrave and Lodestar, Julián is a 3D artist and SCAD game dev graduate who specializes in designing unique hard surface objects that players interact with.

Brett has led many engineering teams over his two decades in the games industry, including at LucasArts (Jedi Starfighter, Republic Commando) and Bethesda Game Studios (Skyrim, Fallout 4).

James started out as a hobbyist creating Quake character skins and has since spent 20-ish years modeling, texturing, rigging and animating characters in games such as Unreal Tournament, Dark Sector, Firefall, and the Walking Dead: Saints and Sinners for VR.

Brandon worked on Legacy of Kain: Soul Reaver, Tomb Raider, Rise of the Tomb Raider, and most recently at Crystal Dynamics on Avengers.

With 17 years experience in the games industry, Rosie has worked as a Level Designer on franchises such as Dead Space and Call of Duty.

William is a concept artist with experience in video games, film, and vfx. He specializes in environment storytelling, sets and world building. Companies and freelance clients include Ubisoft, Netease Games, Digital Domain and Pixomondo.

Elizabeth is an award-winning game writer recently inducted into the Women in Games Hall of Fame who brings twenty years of experience.

Tim is lucky enough to have been making games for 30 years within some of his favorite worlds while leading projects for Star Wars, Halo and Tomb Raider with some of his favorite people. He is often thinking about journeying out into the deep wilderness though, and speaking of which... (he/him)

For over 20 years Troy has been creating gameplay experiences on titles like Horizon Zero Dawn, Halo, Tomb Raider, Killzone, and Republic Commando. He has a passion for games that entertain, inspire, teach and bring people together. (he/him)

Brendan has been making art for games professionally for 18+ years. Highlights include IGF nominee "Duskers," and Oberhasli - a virtual world and interactive concert for artist deadmau5.

Having spent the bulk of his video gaming career in LucasArts and Bandai Namco Studios, Ian brings with him a mix of the best of "East & West" game dev to Twin Suns Corp.

Joseph counts himself fortunate to have worked on multiple Assassin's Creed titles during his time in Ubisoft Singapore & Montréal, as gameplay programmer, lead, and eventually supporting various tech functions. He deeply believes that the team is fundamental to success. (he/him)

Having a keen interest in both Tech & Art, Eliana has worked on multiple Assassin's Creed titles, contributing to the creation of Art tools & pipelines within the Anvil Editor.

Claire began her career in the games industry at Twins Suns Corp in QA, but with time and mentorship has shifted over to systems design.

An experienced and multifaceted game engineer, GZ previously worked at LucasArts and Bandai Namco Singapore.







